![]() ![]() If you have the steep climber ability “on the edge”, then any stats can be on 0 Then use a herb, or refocus/meditate to continue. If you run out of sanity, you can rest to full energy without a tent while insane, Resting without a tent costs a lot of sanity so the Without a tent for the remainder of the night/cold weather. If you run out of warmth, then you can use an ability that costs time, or just rest The neutral ability breathing exercise to continue. If you run out of oxygen, you can rest to full energy, then use an oxygen tank or If youĪre staying still then nothing bad will ever happen. When you enter a critical state, bad things only happen when you are moving. Maybe if you are super skillful you could avoid critical states on higher difficulties. Get a score bonus at the end of the game if you never enter a critical state. This probably shouldn’t be considered part of normal play. It is entirely possible to complete the game on normal without ever entering aĬritical state. WARNING This is where you can get pretty cheesy to the point of breaking the game. Max oxygen is like an extra oxygen tank when you enter the death zone and an excellent Acclimatised is even better (+1.5 warmth per hour if it’s cold). Warmth per hour while moving on any terrain) is also better than most specialisedĪbilities. You can always choose from this tree which is why I’m putting it last. On higherĭifficulties it doesn’t help enough, night is still too deadly and has to be avoided. It’s excellent on normal because it can almost negate heat lossĪt night, meaning you don’t have to time your rests for night anymore. Steps is bad and even worse on high difficulties. On high difficulties you need to rest at night so it’s mostly wasted. Usage by 1 for every move, meaning moves of 1 elevation cost no energy. Excellent on low difficulties as this can reduce energy 2 levels of adrenaline can give 30 energy onĮvery bad terrain event which converts bad terrain events to a positive not aįlat terrain expert. 2 levels of one with stone gives you +2 warmth per hour when on Sanity, energy and warmth in exchange for time.Įxtreme geology. Makes up for it, particularly when you’re in a critical state. Early sleeper gives 10 bonus energy every time you wake up.įirst aid (4 time for 2 health) is great, especially when you’re in a critical state.Įvent expert. The main feature is On the edge which is an extremely powerful activated abilityĬonsumables expert. Alpine style is a time saver which is important on high difficulties. Resting and event choices that drain time are not worth it.ĭetouring to POI’s should take into account the oxygen cost at 2 points per oxygen. You should try to enter this zone on full energy, especially if you are low on Pretty similar to treasure chests except they involve interacting Is a small probability of getting a tent which is worth a lot.Įncounters. ![]() These can be highly variable and can be negative, but there These give either 30 energy, 30 warmth, 10 sanity or 2 health. These give 20 sanity, which is great unless your sanity is full. The darknessĮvent will allow you to convert a torch into 2 cans of food. Points of sanity on average and very rarely a piece of equipment. They also have mini events that restore 2 It’s worth a large detour to rest in a cave at night, if you are low on The game and much less useful at the end.Ĭaves. On higher difficulties when given a choice the lower time option isĮxperience points have diminishing returns, they are great at the beginning of When evaluating detours make sure you use this average heat loss, not the current Since oxygen bottles are so big oxygen is about 2 points.Īn hour at night will cost you 5 warmth on normal, if you average this over theĭay then 1 hour costs 2.5 points on normal, and 4.5 points on insurmountable. Valuable especially on higher difficulties because if you rest in one at nightġ0 hours of this penalty is negated, plus they restore 35 energy.īased on shrine rewards, energy and warmth are worth 1 point, sanity 3 points, Night this is 60 points of heat loss even on normal. Whopping 9 points per hour on insurmountable difficulty. Snow that will always drain an additional 8 energy, this should be avoided as Rare and often don’t do any health damage. ![]() The pathing won’t do it automatically.ĭangerous terrain isn’t too much of a threat as the danger events are fairly The few people to win on insurmountable difficulty, so here is my guide.Įtc.It’s much more efficient to go up and down in a staircase path 1 level atĪ time, but you need to manage this yourself since it’s one of the skills of Hello Insurmountable players, according to the high score table I’m one of Insurmountable Cheats, Codes, Hints and Walkthroughs for PC Games. Insurmountable Cheats, Cheat Codes, Hints, Tips ![]()
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